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panda stomper 85
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PostSubject: Night 1 plans   Night 1 plans EmptySun Feb 15, 2009 4:29 pm

Should we kill, or recruit. And what to do with our other roles
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptySun Feb 15, 2009 6:07 pm

I say recruit
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptySun Feb 15, 2009 6:42 pm

I'm going to roleblock saveme222understudy.

There is something about him I don't like already.
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptySun Feb 15, 2009 6:43 pm

I agree
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Razgriz




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 1:53 am

Don't use the recruit so quickly.
We could definitely use this person to our advantage, and we need too.

I get a a certain feeling said recruit may or may not be Hypnosis.
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Razgriz




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 2:06 am

Alright, I'm like, nearly 80% sure the recruit is Hypnosis.
He's making it fairly obvious he wants us to recruit him.
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Razgriz




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 2:14 am

It's Hypnosis.

Read this post.

youll catch on...

and i know what you mean, but gabbster said this phase wouldnt last very long being the training game

Look at the italic letters.
Spell out Traitor.
Recruit.
Now.
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 5:56 pm

Razgriz wrote:
Don't use the recruit so quickly.
We could definitely use this person to our advantage, and we need too.

I get a certain feeling said recruit may or may not be Hypnosis.


I agree on both counts.

Kill tonight.

Recruit later.

Recruit Hypnosis when we do recruit.
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 6:01 pm

Also Panda Stomper, who are you thinking for the kill?

I think Killer iPod or Loki may be a good choice but it is up to you.

As I said before I'm going to roleblock Singe.
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 6:19 pm

Oh and Razgriz/Lone Wolf ... who are thinking for the bus drive?

I think SuperPeanut and someone else might be interesting as I think he may get targetted. If all goes well we may be able to incriminate him day 2.
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 6:53 pm

When I do recruit, i just have to say recruit, i don't need to kno the name Wink

Uh, let me go over the thread
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 7:19 pm

I'm gonna kill loki

So, Our Plans are

Kill: Loki
Block: Singe
Drive: who and who?
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 7:22 pm

panda stomper 85 wrote:
I'm gonna kill loki

So, Our Plans are

Kill: Loki
Block: Singe
Drive: who and who?

Obviously Lone Wolf should get the final say but I really think one of the people that he bus drives should be SuperPeanut.

For this reason:

Nightmare wrote:
I think SuperPeanut and someone else might be interesting as I think he may get targetted. If all goes well we may be able to incriminate him day 2.
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 8:00 pm

Razgriz wrote:
It's Hypnosis.

Read this post.

youll catch on...

and i know what you mean, but gabbster said this phase wouldnt last very long being the training game

Look at the italic letters.
Spell out Traitor.
Recruit.
Now.

Well actually Traiter since hypnosis spelled it wrong lol!

Interesting I still say stick with the plan because we should let Hypnosis build up a townie standing and maybe help him in that respect (not in too forthright a way but you know what I mean). Then on say night 3 (possibly 4) we recruit him.

Early on scum has to kill whilst we have the least amount of suspicion on us. Talking of which what to do you two thing of my ideas regarding fake claims?
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 8:12 pm

you mean lone wolf Smile

Only possible problems I see would be, the townie roleblocker, other then that, good
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 8:24 pm

panda stomper 85 wrote:
you mean lone wolf Smile

Only possible problems I see would be, the townie roleblocker, other then that, good

Really? I highly doubt there will be two roleblockers in a game of 17 players ergo Gabbo choose the roleblocker role to be scum aligned.

Normally there are two roleblockers in bigger games, one town and one scum.

I reckon I get away with it fairly easily tbh.
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 8:31 pm

maybe...
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 9:31 pm

panda stomper 85 wrote:
maybe...

Almost certainly.

I'm serious on that one.
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 10:41 pm

Actually I'm changing my roleblock due to the fact that I'd rather use it on someone I know nothing about.

I am going to roleblock Killer iPod and see what comes of it.
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 10:44 pm

question, does saveme seem scummy? to anybody else
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 10:53 pm

panda stomper 85 wrote:
question, does saveme seem scummy? to anybody else

The fact that he has posted less today is interesting.

Wasn't everyone saying that he is a stupid player? Yet when the game started he seemed to be trying to organise things.

Also if it is night people that seem scummy need to be kept alive so we can use 'em as scapegoats in the day. Let's leave saveme tonight I think.

If he's stupid he'll say something stupid that others (doesn't have to be one of us) will call him up on.
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panda stomper 85
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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 11:00 pm

Yeah, tbh, he has promise, but is getting worse as the games go. Not necciscarily as a scape goat, but the more scum, regardlaess of whether with us or not ius better. If we think he is scum, that's something we keep in mind. But we need to get rid of the town first.
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyMon Feb 16, 2009 11:09 pm

panda stomper 85 wrote:
Yeah, tbh, he has promise, but is getting worse as the games go. Not necciscarily as a scape goat, but the more scum, regardlaess of whether with us or not ius better. If we think he is scum, that's something we keep in mind. But we need to get rid of the town first.

In a game of 17 players. We are probably the only scum.

Only other threat to town is the SK.
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Razgriz




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyTue Feb 17, 2009 1:11 am

I'll drive whoever yous want me to drive.
Don't really care tbh Razz
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Nightmare




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PostSubject: Re: Night 1 plans   Night 1 plans EmptyTue Feb 17, 2009 9:31 am

Razgriz wrote:
I'll drive whoever yous want me to drive.
Don't really care tbh Razz

Hmmm... OK then.

Well if you and Panda haven't already the plan is.

Roleblock: Killer iPod
Kill: Loki
Bus Drive: tomithedeon and Spikerdude because I reckon spiker got targetted so it'll be interesting to see whether it was a kill ability or an investigator or whatever.

Save Singe and SuperPeanut for another time, one is inactive and the other is a bit dim.
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